AI Insights · Timothy · January 2024
Top 5 Boxing Games on Android in Finland Q4 2023
Analysis of the top 5 boxing games on Android in Finland during Q4 2023, showcasing their downloads, revenue, and weekly active user trends.
In the fourth quarter of 2023, the top five boxing games on Android in Finland saw varying trends in downloads, revenue, and weekly active users. Here's a detailed look at the performance of each app, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. showed a steady increase in downloads, starting at 47K in late September and peaking at 206K in mid-December. Revenue, however, experienced fluctuations, with notable peaks at $31 in early October and $39 in mid-November. Weekly active users grew significantly from 83K in late September to 297K in mid-December.
MMA Manager 2: Ultimate Fight by Prey Studios had a moderate but consistent rise in downloads, beginning at 14K in late September and reaching 75K by mid-December. Revenue saw a decline mid-quarter but had occasional upticks, peaking at $18 in multiple weeks. Weekly active users increased from 50K to 121K over the quarter.
Boxing Star: Real Boxing Fight, developed by ThumbAge Co., Ltd., experienced significant growth in downloads, particularly in mid-October with 116K downloads, and maintained a steady increase till the end of the quarter. Revenue showed a gradual increase, with a peak of $16 in late October and $13 in late December. Weekly active users rose sharply from 139K in late September to 327K by late October, stabilizing around 252K by the end of December.
Burrito Bison: Launcha Libre by Kongregate had a varied performance in downloads, starting at 5K in October and peaking at 78K mid-quarter. Revenue was relatively low but saw a significant increase to $31 in the last week of December. Weekly active users remained relatively stable, fluctuating slightly around the 180K mark throughout the quarter.
WWE Mayhem from Reliance Games showed consistent download numbers, starting at 17K in late September and reaching 57K in early December. Revenue was minimal but saw a notable peak of $36 in the last week of December. Weekly active users increased steadily from 41K to 97K, with a slight dip towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.